Reload
Voronoi
diagrams
(Automatic
version)
OrdinaryMultiplicatively Weighted
/Area
Additively W
/Area
PW(additively Weighted Power)Compoundly WLW(L_{weight} norm)
Higher-order HMWHAWHPWHCWHLW
EllipticManhattanSupremumKarlsruheFarthest-point
HEllipticHManhattan
Farthest-Point Manhattan
HSupremumHKarlsruheHigher-order Farthest-point
line-segmentline-segments sometimes cross each otherline-segments need to cross each otherlargest empty circle in a polygon
Higher order line-segmentHigher order line-segment
(segnebts sometimes cross each other)
Higher order line-segment
(segments need to cross each other)
Area of Voronoi Region
/MW Area
/AW Area
Delaunay Tessellationorder-2 DelaunayOrder-3 DelaunayFarthest Delaunay
Delaunay
some edges deleted
--Extended Voronoi Edges--
Voronoi area game
for two
for threefor fourfor fivefor six-
Voronoi
diagrams
(Click
version)
Ordinary-Largest Empty circle in a polygon
Higher-order
-ManhattanSupremumKarlsruheFarthest-point
HManhattan
Farthest-Point Manhattan
HSupremumHKarlsruhe
Area of Voronoi RegionDelaunay Tessellationorder-2 DelaunayOrder-3 DelaunayFarthest Delaunay
Voronoi area game
for two
for threefor fourfor fivefor six-
CW, LW and Karlsruhe are very heavy.
Screensaver for Win 95,98

Higher order Additively weighted Voronoi diagram(Open 5/Sep/2000 : The 3rd Revision Thursday, 03-Jun-2010 22:12:20 JST)


If we use Higher order Additively weighted Voronoi diagram, we can find out the 2nd or 3rd additively nearest facility.
White is the first order, green is 2nd, and blue is 3rd.
Java(hiawvo.java)

If you have a message, don't hesitate to send it by using
E-mail:Mail Form
or
BBS

Use of Takashi Ohyama's website
English Home of Takashi Ohyama
Japanese Home of Takashi Ohyama